import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js'; import { type EdgeFadeProps } from '../templates/EdgeFadeTemplate.js'; /** * Multiplies the node's alpha by a linear ramp inward from each edge with a * non-zero fade distance, revealing whatever is rendered behind the node. * Unlike {@link LinearGradient} this masks the texture's own alpha instead of * blending a gradient color over its RGB. */ export declare const EdgeFade: WebGlShaderType;