import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js'; import { type BlurProps } from '../templates/BlurTemplate.js'; /** * Single-pass 3x3 Gaussian-approximation blur (1,2,1 / 2,4,2 / 1,2,1) / 16. * * 9 texture fetches, no second pass, no render target — designed for Image * Textures on constrained devices. Larger blurs trade smoothness for speed; * if a higher-quality blur is needed, stack multiple nodes or do a separable * pass via a RenderTexture. */ export declare const Blur: WebGlShaderType;