import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js'; import { type EdgeFadeProps } from '../templates/EdgeFadeTemplate.js'; /** * Canvas2D implementation of {@link EdgeFade}: the node's content is drawn * into an offscreen canvas, the edge ramps are erased with destination-out * gradients, and the result is composited onto the main canvas. This keeps * the background behind the node intact, which a destination-out pass on the * main canvas could not. */ export declare const EdgeFade: CanvasShaderType;