// parseSvg turns a whole SVG *document string* into plain draw data. This is // not HTML: there are no // JSX children to nest. You hand // it the source text (a string you import, fetch, or inline) and get back the // document's intrinsic size plus a flat list of draws whose keys match the // path element's props - so rendering is a map to , wrapped in a view // whose `viewBox` fits the document's coordinate space into the box. // // The point of draws-as-data over an opaque document element: every shape is // a real node you own. Below, the house highlights the shape under the // pointer - exact-geometry hit testing (the path outline, not its box), with // the recolor a per-node prop override that never re-parses the document. // The same structure gives per-shape animation (wrap a subset in ), // layer filtering, or interleaving your own JSX between document layers. // // A multi-color document keeps each shape's own fill; a monochrome icon // using stroke/fill "currentColor" is recolored by the `color` option, // exactly as `currentColor` would be in a browser. That is how you use an // existing icon library (Lucide, Heroicons, Feather, Material, ...): they // ship SVG source strings following the currentColor convention. Parse once // per document under a memo (or at module scope for a static asset). // // Being vectors, the draws are resolution-independent: crisp at any drawn // size x displayScale(). Prefer them over a raster (image.tsx) // whenever the render size is fluid or the display DPI varies. import { render, parseSvg, svg, createMemo, createSignal, For } from "@solidrt/core" // Multi-color document: each shape carries its own fill. The `svg` tag returns // the string unchanged; it exists so editors highlight the markup (like `glsl` // for shader sources). const HOUSE = svg` ` // Monochrome icon (Lucide arrow-right) drawn with currentColor, recolored below. const ARROW = svg` ` // The payoff over the old document-element approach: each draw is its own // node, so the shape under the pointer lights up - hit on the true outline // (hovering the sky inside the roof triangle's box does nothing), recolor // without a re-parse. function InteractiveHouse() { let doc = createMemo(() => parseSvg(HOUSE)) let [hot, setHot] = createSignal(-1) // repaintBoundary still pays off on an interactive document: the subtree // re-records only when a draw inside it changes (hover), never because a // sibling elsewhere on the screen did. return ( {(draw, i) => ( setHot(i())} onPointerLeave={() => setHot((v) => (v === i() ? -1 : v))} /> )} ) } // The plain pattern: memoized parse, viewBox-fitted box, draws mapped to // , and a plain repaintBoundary (the DL-reuse tier, not "snapshot") // so the static subtree never re-records alongside animating siblings. The // components-package Icon is this plus theming. function Svg(props: { src: string; size: number; color?: string }) { let doc = createMemo(() => parseSvg(props.src, { color: props.color })) return ( {(draw) => } ) } function App() { return ( ) } render(() => )