// Importing a file with `with { type: "binary" }` inlines its bytes into the // bundle as a Uint8Array. The data travels inside the compiled bytecode, so it // is available synchronously - no runtime fetch, works offline. Reach for this // with small assets you want baked in; for large or many assets prefer a string // URL source loaded at runtime instead. // // This example shows only the binary import itself: it reports the imported // file's length and leading bytes. What you do with the bytes afterwards is a // separate concern. Since inlined bytes are already in memory, the synchronous // path fits: decodeImage(bytes) + createTexture (no fetch, no ) - see // inline-image.tsx. Reach for createImage instead when the source is a string // URL loaded at runtime, or when you want the source to swap reactively. import { render } from "@solidrt/core" import bytes from "./logo.png" with { type: "binary" } // The PNG magic number: 89 50 4e 47 ... - proof the real bytes are inlined. let head = Array.from(bytes.slice(0, 8), (b) => b.toString(16).padStart(2, "0")).join(" ") function App() { return ( {bytes.length} bytes inlined starts with {head} ) } render(() => )