export default class DracoBuilder { // draco - the draco decoder, either import `draco3d` or load dynamically constructor(draco, options?: object); destroy(): void; // TBD - when does this need to be called? destroyEncodedObject(object): void; /** * Encode mesh or point cloud * @param mesh =({}) * @param options */ encodeSync(mesh: object, options?: object): ArrayBuffer; }