///
export declare class TextEngine {
private _spritePath;
private _spriteSheet;
private _spriteSheetCharacters;
private _ready;
private _defaultSpriteSheet;
constructor(spritePath?: string | Buffer);
loadSprites(): Promise;
rasterize(input: string): Promise;
private pixelsFromSpritesheet;
private generateUnspritedCharacter;
private pixelsFromImage;
private ensureReady;
}