export declare class Config { static blockSize: number; static physics: { ms_per_tick: number; max_ticks_per_frame: number; /** * This variable, according to Seb135 in the EEO discord, is because: * * > I think benjaminsen took some stock physics engine but wanted all of his physics units in pixels per tick * > So he scaled down all the physics until max running speed was appropriate for a 16px block */ variable_multiplyer: number; base_drag: number; ice_no_mod_drag: number; ice_drag: number; no_modifier_drag: number; water_drag: number; mud_drag: number; lava_drag: number; toxic_drag: number; jump_height: number; autoalign_range: number; autoalign_snap_range: number; gravity: number; boost: number; water_buoyancy: number; mud_buoyancy: number; lava_buoyancy: number; toxic_buoyancy: number; queue_length: number; }; }