# Enumeration: GameRoundOrderType

GameRoundOrderType defines how events within a round are ordered for display

## Enumeration Members

### HowAdded

> **HowAdded**: `1`

Display in the order events were added

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### HowAddedReversed

> **HowAddedReversed**: `2`

Display in reverse of the order events were added

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### EventDateAscending

> **EventDateAscending**: `3`

Display ordered by event/match date ascending (earliest first)

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### EventDateDescending

> **EventDateDescending**: `4`

Display ordered by event/match date descending (latest first)
