import { S as SlippiGameBase, B as BinaryLike, a as StatOptions } from './SlippiGameBase-fvv1xwIB.js'; export { A as ActionCountsType, b as ActionsComputer, C as Character, c as ComboComputer, d as ComboType, e as Command, f as ControllerFixType, g as ConversionComputer, h as ConversionType, D as DamageType, i as DurationType, E as EnabledItemType, j as EventCallbackFunc, k as EventPayloadTypes, F as FodPlatformSide, l as FodPlatformType, m as FrameBookendType, n as FrameEntryType, o as FrameStartType, p as Frames, q as FramesType, G as GameEndMethod, r as GameEndType, s as GameInfoType, t as GameMode, u as GameStartType, v as GeckoCodeType, w as GeckoListType, H as HomeRunContestResultType, I as InputComputer, x as InputCountsType, y as ItemSpawnType, z as ItemUpdateType, L as Language, M as MAX_ROLLBACK_FRAMES, J as MessageSizes, K as MetadataType, N as MoveId, O as MoveLandedType, P as NETWORK_MESSAGE, Q as OverallType, R as PlacementType, T as PlayerIndexedType, U as PlayerType, V as PostFrameUpdateType, W as PreFrameUpdateType, X as RatioType, Y as RollbackFrames, Z as RollbackFramesType, _ as SelfInducedSpeedsType, $ as SlpCommandEventPayload, a0 as SlpParser, a1 as SlpParserEvent, a2 as SlpParserOptions, a3 as SlpRawEventPayload, a4 as SlpStream, a5 as SlpStreamEvent, a6 as SlpStreamMode, a7 as SlpStreamSettings, a8 as StadiumStatsType, a9 as StadiumTransformation, aa as StadiumTransformationEvent, ab as StadiumTransformationType, ac as Stage, ad as StageEventTypes, ae as StatComputer, af as State, ag as Stats, ah as StatsType, ai as StockComputer, aj as StockType, ak as TargetBreakComputer, al as TargetBreakType, am as TargetTestResultType, an as TimerType, ao as Timers, ap as WhispyBlowDirection, aq as WhispyType, ar as animations, as as calcDamageTaken, at as characters, au as didLoseStock, av as frameToGameTimer, aw as framedata, ax as generateOverallStats, ay as getSinglesPlayerPermutationsFromSettings, az as isCommandGrabbed, aA as isDamaged, aB as isDead, aC as isDown, aD as isGrabbed, aE as isInControl, aF as isTeching, aG as moves, aH as stages } from './SlippiGameBase-fvv1xwIB.js'; declare class SlippiGameWeb extends SlippiGameBase { constructor(input: BinaryLike, opts?: StatOptions); getFilePath(): string | undefined; } export { SlippiGameWeb as SlippiGame, StatOptions };