declare enum SlangUIComponents { SLANG_COACHMARK = "slang-coachmark", SLANG_BUTTON = "slang-button-image", SLANG_ONBOARDING_DIALOG = "slang-onboarding-dialog", SLANG_LANGUAGE_DIALOG = "slang-language-dialog", SLANG_SURFACE = "slang-surface", SLANG_LANGUAGE_BUTTON = "slang-language-button", SLANG_MUTE_BUTTON = "slang-mute-button", SLANG_HELP_BUTTON = "slang-help-button", SLANG_CLOSE_BUTTON = "slang-close-button", SLANG_SURFACE_HELP = "slang-surface-help", SLANG_FLAT_BUTTON = "slang-flat-button", SLANG_FLAT_BUTTON_TEXT = "slang-flat-button-text", SLANG_HINT_LIST = "slangListHints", SLANG_HINT = "slangHint", SLANG_BRANDING = "slang-branding", SLANG_MIC_PERMISSION = "slang-mic-permission" } declare enum SlangUIPositions { TOP_LEFT = "TOP_LEFT", TOP_CENTER = "TOP_CENTER", TOP_RIGHT = "TOP_RIGHT", CENTER_LEFT = "CENTER_LEFT", CENTER = "CENTER", CENTER_RIGHT = "CENTER_RIGHT", BOTTOM_LEFT = "BOTTOM_LEFT", BOTTOM_CENTER = "BOTTOM_CENTER", BOTTOM_RIGHT = "BOTTOM_RIGHT" } declare enum SlangSurfaceStyles { GRADIENT = "gradient", CURVED = "curved", CARD = "card" } declare enum SlangHintStyle { STATIC = "static", LIST = "list" } declare enum SlangTriggerStyle { INLINE_TRIGGER = "inline_trigger", FLAT_TRIGGER = "flat_trigger", GLOBAL = "global", UNKNOWN = "UNKNOWN" } declare enum SlangUITheme { DARK = "dark", LIGHT = "light" } declare enum UIDisambiguationType { VOICE = "VOICE", UI = "UI" } export { SlangUIComponents, SlangUIPositions, SlangSurfaceStyles, SlangHintStyle, SlangTriggerStyle, SlangUITheme, UIDisambiguationType };