import { LevelManager } from "../managers/level.d.ts"; /** * Register the sound property handler. * * Supports the following properties on scene nodes: * - `sound` (string): Path to the sound file * - `sound_volume` (number): Volume 0-1, default 1 * - `sound_loop` (boolean): Whether to loop, default true * - `sound_spatial` (boolean): Whether to use 3D spatial audio, default true * - `sound_distance` (number): Maximum distance for spatial audio, default 100 * - `sound_autoplay` (boolean): Whether to autoplay, default true * - `sound_channel` (string): Audio channel name, default 'ambient' * * @param levelManager */ export declare function registerSoundHandler(levelManager: LevelManager): void;