import { LevelManager } from "../managers/level.d.ts"; /** * Register the occluder property handler. * * Supports the following property on scene nodes: * - `occluder` (boolean): If true, marks the mesh as an occluder for occlusion culling * * Occluder meshes are used by the engine to hide objects that are behind them, * improving rendering performance. The occluder mesh itself is made invisible. * * @param levelManager */ export declare function registerOccluderHandler(levelManager: LevelManager): void;