import { LevelManager } from "../managers/level.d.ts"; /** * Register the LOD (Level of Detail) property handler. * * Supports the following property on scene nodes: * - `lod_distances` (string): Comma-separated distances for LOD levels * * The mesh's children are used as LOD levels in order. * Example: "10,25,50" means: * - 0-10 units: use first child mesh * - 10-25 units: use second child mesh * - 25-50 units: use third child mesh * - 50+ units: use null (not visible) * * @param levelManager */ export declare function registerLodHandler(levelManager: LevelManager): void;