import { LevelManager } from "../managers/level.d.ts"; import { registerColliderHandler } from "./collider.d.ts"; import { registerLodHandler } from "./lod.d.ts"; import { registerOccluderHandler } from "./occluder.d.ts"; import { applyPostProcessing } from "./postProcessing.d.ts"; import { registerSoundHandler } from "./sound.d.ts"; import { registerTriggerHandler } from "./trigger.d.ts"; import { registerVisibleHandler } from "./visible.d.ts"; export { applyPostProcessing, registerColliderHandler, registerLodHandler, registerOccluderHandler, registerSoundHandler, registerTriggerHandler, registerVisibleHandler, }; /** * Register all built-in property handlers with the given LevelManager. * Call this during game initialization to enable default property handling. * * @param levelManager */ export declare function registerAllPropertyHandlers(levelManager: LevelManager): void;