import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js"; import type { Scene } from "@babylonjs/core/scene.js"; export type EnvironmentTextureFormat = "auto" | "env" | "dds" | "hdr" | "exr"; /** Loads a GPU-ready environment texture without assigning it to the scene. */ export declare function loadEnvironmentTexture(scene: Scene, url: string, sourceName: string, requestedFormat?: EnvironmentTextureFormat): Promise; export declare function resolveEnvironmentTextureFormat(sourceName: string, requestedFormat: EnvironmentTextureFormat): Exclude; //# sourceMappingURL=environment-texture.d.ts.map