import { GameDataMessageTag } from "@skeldjs/constant"; import { HazelReader, HazelWriter } from "@skeldjs/hazel"; import { BaseGameDataMessage } from "./BaseGameDataMessage"; export declare class SceneChangeMessage extends BaseGameDataMessage { readonly clientId: number; readonly scene: string; static messageTag: GameDataMessageTag; constructor(clientId: number, scene: string); static deserializeFromReader(reader: HazelReader): SceneChangeMessage; serializeToWriter(writer: HazelWriter): void; clone(): SceneChangeMessage; } //# sourceMappingURL=SceneChange.d.ts.map