import type { ActionSchema } from './action-schema.js'; export interface PersonaDialogExample { readonly user: string; readonly assistant: string; } export interface PersonaCurrentLifeSpec { readonly description?: string; } export interface PersonaPersonalitySpec { readonly traits?: readonly string[]; readonly description?: string; } export interface PersonaSpec { /** Display name of the character (injected into the system prompt). */ readonly name: string; /** One-line persona summary. */ readonly summary?: string; /** One-line present-day role or social identity. */ readonly role?: string; /** Present-tense grounding for what fills the character's life right now. */ readonly currentLife?: PersonaCurrentLifeSpec; /** Minimal, designer-friendly personality authoring surface. */ readonly personality?: PersonaPersonalitySpec; /** Optional short grounding about the character's past. */ readonly backstory?: string; /** * Static notes that become part of the system prompt every turn. Useful * for character-specific constraints that do not fit a structured section. */ readonly notes?: readonly string[]; /** * Optional high-priority examples rendered directly into the system prompt. * Use these sparingly for durable identity, scope, and refusal steering. */ readonly anchorExamples?: readonly PersonaDialogExample[]; /** * Optional few-shot examples that demonstrate how the configured character * should respond in conversation. They are replayed as few-shot turns each * turn, but are not mirrored into the system prompt. */ readonly dialogExamples?: readonly PersonaDialogExample[]; } /** * Renders the persona + action schema into a single system prompt string. * The prompt is deterministic given the same inputs, which lets the runtime * key the prefix KV cache on the character id and reuse it across turns. */ export declare function renderSystemPrompt(persona: PersonaSpec, schema: ActionSchema): string;