import * as pulumi from "@pulumi/pulumi"; export declare class NexusSecurityRealms extends pulumi.CustomResource { /** * Get an existing NexusSecurityRealms resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param state Any extra arguments used during the lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input, state?: NexusSecurityRealmsState, opts?: pulumi.CustomResourceOptions): NexusSecurityRealms; /** * Returns true if the given object is an instance of NexusSecurityRealms. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is NexusSecurityRealms; /** * The realm IDs */ readonly actives: pulumi.Output; /** * Create a NexusSecurityRealms resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args: NexusSecurityRealmsArgs, opts?: pulumi.CustomResourceOptions); } /** * Input properties used for looking up and filtering NexusSecurityRealms resources. */ export interface NexusSecurityRealmsState { /** * The realm IDs */ actives?: pulumi.Input[]>; } /** * The set of arguments for constructing a NexusSecurityRealms resource. */ export interface NexusSecurityRealmsArgs { /** * The realm IDs */ actives: pulumi.Input[]>; }