/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.shared {
export abstract class luautils {
static [id: string]: any;
/** @noSelf */
static equipItems: (_player: any, _primItemToEquip: any, _scndItemToEquip: any) => any;
/** @noSelf */
static getConditionRGB: (condition: any) => any;
/** @noSelf */
static getCorrectSquareForWall: (playerObj: any, square: any) => any;
/** @noSelf */
static getNextTiles: (cell: any, startingGrid: any, range: any) => any;
/** @noSelf */
static haveToBeTransfered: (player: any, item: any, dontWalk: any) => any;
/** @noSelf */
static indexOf: (table1: any, value: any) => any;
/** @noSelf */
static isEquipped: (_item: any, _player: any) => any;
/** @noSelf */
static isSquareAdjacentToSquare: (_square1: any, _square2: any) => any;
/** @noSelf */
static okModal: (_text: any, _centered: any, _width: any, _height: any, _posX: any, _posY: any) => any;
/** @noSelf */
static round: (num: any, idp: any) => any;
/** @noSelf */
static split: (inputstr: any, sep: any) => any;
/** @noSelf */
static stringEnds: (String: any, End: any) => any;
/** @noSelf */
static stringStarts: (String: any, Start: any) => any;
/** @noSelf */
static trim: (s: any) => any;
/** @noSelf */
static updatePerksXp: (perks: any, player: any) => any;
/** @noSelf */
static walkAdj: (playerObj: any, square: any, keepActions: any) => any;
/** @noSelf */
static walkAdjAltTest: (playerObj: any, square: any, altSquare: any, keepActions: any) => any;
/** @noSelf */
static walkAdjWall: (playerObj: any, square: any, north: any, keepActions: any) => any;
/** @noSelf */
static walkAdjWindowOrDoor: (playerObj: any, square: any, item: any, keepActions: any) => any;
/** @noSelf */
static walkToContainer: (container: any, playerNum: any) => any;
/** @noSelf */
static walkToObject: (_player: any, _object: any, _cancelTA: any) => any;
/** @noSelf */
static weaponLowerCondition: (_weapon: any, _character: any, _replace: any, _chance: any) => any;
}
}
export namespace lua.shared.luautils { }
}