/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.shared.Reloading {
/** @customConstructor ISShotgunWeapon:new */
export class ISShotgunWeapon extends lua.shared.Reloading.ISReloadableWeapon {
[id: string]: any;
static [id: string]: any;
currentCapacity: any;
emptyShellChambered: any;
reloadInProgress: any;
roundChambered: any;
constructor();
getRackTime: (() => any) | any;
getReloadTime: (() => any) | any;
printReloadableWeaponDetails: (() => any) | any;
printWeaponDetails: ((item: any) => any) | any;
rackingPerform: ((char: any, square: any, weapon: any) => any) | any;
rackingStart: ((char: any, square: any, weapon: any) => any) | any;
}
}
export namespace lua.shared.Reloading.ISShotgunWeapon { }
}