/* * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @noSelfInFile */ /// /// declare module '@shughesuk/pipewrench' { export namespace lua.shared.Reloading { /** @customConstructor ISSemiAutoWeapon:new */ export class ISSemiAutoWeapon extends lua.shared.Reloading.ISReloadableWeapon { [id: string]: any; static [id: string]: any; clipIcon: any; clipName: any; containsClip: any; currentCapacity: any; insertClipText: any; reloadInProgress: any; reloadText: any; removeClipText: any; roundChambered: any; constructor(); createMagazine: (() => any) | any; getRackTime: (() => any) | any; getReloadTime: (() => any) | any; isChainReloading: (() => any) | any; isReloadValidEasy: ((char: any, square: any) => any) | any; isReloadValidHard: ((char: any, square: any) => any) | any; isReloadValidNormal: ((char: any, square: any) => any) | any; printReloadableWeaponDetails: (() => any) | any; printWeaponDetails: ((item: any) => any) | any; rackingPerform: ((char: any, square: any, weapon: any) => any) | any; rackingStart: ((char: any, square: any, weapon: any) => any) | any; reloadPerformEasy: ((char: any, square: any, weapon: any) => any) | any; reloadPerformNormal: ((char: any, square: any, weapon: any) => any) | any; reloadStartEasy: ((char: any, square: any) => any) | any; reloadStartNormal: ((char: any, square: any) => any) | any; setupMagazine: ((magazine: any) => any) | any; } } export namespace lua.shared.Reloading.ISSemiAutoWeapon { } }