/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.shared.Reloading {
/** @customConstructor ISReloadable:new */
export class ISReloadable extends lua.shared.ISBaseObject {
[id: string]: any;
static [id: string]: any;
ammoType: any;
clickSound: any;
currentCapacity: any;
ejectSound: any;
insertSound: any;
loadStyle: any;
maxCapacity: any;
moduleName: any;
rackSound: any;
rackTime: any;
reloadClass: any;
reloadTime: any;
type: any;
constructor();
canRack: ((chr: any) => any) | any;
canReload: ((chr: any) => any) | any;
fireShot: (() => any) | any;
getReloadText: (() => any) | any;
getReloadTime: (() => any) | any;
isChainReloading: (() => any) | any;
isLoaded: (() => any) | any;
isReloadValid: ((char: any, square: any, difficulty: any) => any) | any;
printItemDetails: ((item: any) => any) | any;
printReloadableDetails: (() => any) | any;
reloadPerform: ((char: any, square: any, difficulty: any) => any) | any;
reloadStart: ((char: any, square: any, difficulty: any) => any) | any;
setupReloadable: ((item: any, v: any) => any) | any;
syncItemToReloadable: ((item: any) => any) | any;
syncReloadableToItem: ((item: any) => any) | any;
}
}
export namespace lua.shared.Reloading.ISReloadable { }
}