/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.shared.Reloading {
/** @customConstructor ISReloadManager:new */
export class ISReloadManager extends lua.shared.ISBaseObject {
[id: string]: any;
static [id: string]: any;
chainReload: any;
kIsPressed: any;
lastClickTime: any;
playerid: any;
rackingAction: any;
reloadable: any;
reloadAction: any;
reloadWeapon: any;
rIsPressed: any;
spaceIsPressed: any;
constructor(player: any);
autoRackNeeded: (() => any) | any;
checkLoaded: ((character: any, chargeDelta: any) => any) | any;
checkRackConditions: (() => any) | any;
checkReloadConditions: (() => any) | any;
fireShot: ((wielder: any, weapon: any, difficulty: any) => any) | any;
getDifficulty: (() => any) | any;
getDifficultyDescription: ((difficulty: any) => any) | any;
isWeaponReloadable: (() => any) | any;
printManagerDetails: (() => any) | any;
printReloadableDetails: (() => any) | any;
printWeaponModDetails: (() => any) | any;
rackingNow: (() => any) | any;
rackingStarted: (() => any) | any;
reloadStarted: (() => any) | any;
setDifficulty: ((newDifficulty: any) => any) | any;
startRackFromUi: ((item: any) => any) | any;
startRacking: (() => any) | any;
startReloadFromUi: ((item: any) => any) | any;
startReloading: (() => any) | any;
stopRacking: (() => any) | any;
stopReload: ((noSound: any) => any) | any;
stopReloadSuccess: (() => any) | any;
}
export abstract class aaa {
static [id: string]: any;
/** @noSelf */
static checkLoadedHook: (character: any, chargeDelta: any) => any;
/** @noSelf */
static fireShotHook: (wielder: any, weapon: any) => any;
/** @noSelf */
static startRackingHook: (pl: any) => any;
/** @noSelf */
static startReloadHook: (pl: any) => any;
}
}
export namespace lua.shared.Reloading.ISReloadManager { }
}