/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.shared.JoyPad {
/** @customConstructor JoypadControllerData:new */
export class JoypadControllerData extends lua.shared.ISBaseObject {
[id: string]: any;
static [id: string]: any;
connected: any;
id: any;
joypad: any;
pressed: any;
wasPressed: any;
constructor(id: any);
clearJoypad: (() => any) | any;
onPauseButtonPressed: (() => any) | any;
onPressButton: ((button: any) => any) | any;
onPressButtonNoFocus: ((button: any) => any) | any;
onPressDown: (() => any) | any;
onPressLeft: (() => any) | any;
onPressRight: (() => any) | any;
onPressUp: (() => any) | any;
onReleaseButton: ((button: any) => any) | any;
onReleaseDown: (() => any) | any;
onReleaseLeft: (() => any) | any;
onReleaseRight: (() => any) | any;
onReleaseUp: (() => any) | any;
setJoypad: ((joypadData: any) => any) | any;
update: ((time: any) => any) | any;
}
/** @customConstructor JoypadData:new */
export class JoypadData extends lua.shared.ISBaseObject {
[id: string]: any;
static [id: string]: any;
controller: any;
focus: any;
id: any;
inMainMenu: any;
isActive: any;
lastfocus: any;
listBox: any;
player: any;
prevfocus: any;
prevprevfocus: any;
constructor();
clearController: (() => any) | any;
isConnected: (() => any) | any;
setActive: ((isActive: any) => any) | any;
setController: ((controller: any) => any) | any;
}
export abstract class joypad {
static [id: string]: any;
}
export abstract class Joypad {
static [id: string]: any;
}
export abstract class JoypadState {
static [id: string]: any;
static controllerTest: any;
static disableClimbOver: any;
static disableControllerPrompt: any;
static disableGrab: any;
static disableInvInteraction: any;
static disableMovement: any;
static disableReload: any;
static disableSmashWindow: any;
static disableYInventory: any;
static forceActivate: any;
/** @noSelf */
static getMainMenuJoypad: () => any;
/** @noSelf */
static onCoopJoinFailed: (playerNum: any) => any;
/** @noSelf */
static onGamepadConnect: (id: any) => any;
/** @noSelf */
static onGamepadDisconnect: (id: any) => any;
/** @noSelf */
static onGameStart: () => any;
/** @noSelf */
static onPlayerDeath: (playerObj: any) => any;
/** @noSelf */
static onRenderUI: () => any;
/** @noSelf */
static restoreAllFocus: () => any;
/** @noSelf */
static saveAllFocus: () => any;
/** @noSelf */
static useKeyboardMouse: () => any;
}
}
export namespace lua.shared.JoyPad.JoyPadSetup { }
}