/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.server.XpSystem {
export abstract class xpUpdate {
static [id: string]: any;
/** @noSelf */
static addXp: (owner: any, type: any, amount: any) => any;
/** @noSelf */
static checkForLosingLevel: (playerObj: any, perk: any) => any;
/** @noSelf */
static displayCharacterInfo: (key: any) => any;
/** @noSelf */
static everyTenMinutes: () => any;
/** @noSelf */
static getModData: (playerObj: any) => any;
/** @noSelf */
static levelPerk: (owner: any, perk: any, level: any, addBuffer: any) => any;
/** @noSelf */
static onMakeItem: (item: any, resultItem: any, recipe: any) => any;
/** @noSelf */
static onNewGame: (playerObj: any, square: any) => any;
/** @noSelf */
static onPlayerMove: () => any;
/** @noSelf */
static OnWeaponHitTree: (owner: any, weapon: any) => any;
/** @noSelf */
static onWeaponHitXp: (owner: any, weapon: any, hitObject: any, damage: any) => any;
/** @noSelf */
static randXp: () => any;
}
}
export namespace lua.server.XpSystem.XpUpdate { }
}