/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.server.Vehicles {
export abstract class Vehicles {
static [id: string]: any;
/** @noSelf */
static LowerCondition: (vehicle: any, part: any, elapsedMinutes: any) => any;
}
export abstract class VehicleUtils {
static [id: string]: any;
/** @noSelf */
static anyWorkingHeadlights: (vehicle: any) => any;
/** @noSelf */
static calculateInstallationSuccess: (perks: any, chr: any, chrPerks: any) => any;
/** @noSelf */
static callLua: (functionName: any, arg1: any, arg2: any, arg3: any, arg4: any) => any;
/** @noSelf */
static chargeBattery: (vehicle: any, delta: any) => any;
/** @noSelf */
static CheckForUnlockedDoorsWindows: (vehicle: any) => any;
/** @noSelf */
static compareFloats: (a: any, b: any, precision: any) => any;
/** @noSelf */
static createPartInventoryItem: (part: any) => any;
/** @noSelf */
static createPartInventoryItem_HAMRadio: (part: any) => any;
/** @noSelf */
static createPartInventoryItem_Radio: (part: any) => any;
/** @noSelf */
static getChildWindow: (part: any) => any;
/** @noSelf */
static getContainers: (playerNum: any) => any;
/** @noSelf */
static getInsideTemperature: (player: any) => any;
/** @noSelf */
static getItems: (playerNum: any) => any;
/** @noSelf */
static getPerksTableForChr: (perks: any, chr: any) => any;
/** @noSelf */
static InstallPart: (part: any, item: any, chr: any) => any;
/** @noSelf */
static lowerUninstalledItemCondition: (part: any, item: any, mechanicSkill: any, chr: any) => any;
/** @noSelf */
static OnUseVehicle: (character: any, vehicle: any, pressedNotTapped: any) => any;
/** @noSelf */
static OnVehicleHorn: (character: any, vehicle: any, pressed: any) => any;
/** @noSelf */
static RemoveTire: (part: any, explosion: any) => any;
/** @noSelf */
static RequiredKeyNotFound: (part: any, chr: any) => any;
/** @noSelf */
static split: (string: any, pattern: any) => any;
/** @noSelf */
static testItems: (chr: any, items: any, typeToItem: any) => any;
/** @noSelf */
static testPerks: (chr: any, perks: any) => any;
/** @noSelf */
static testProfession: (chr: any, professions: any) => any;
/** @noSelf */
static testRecipes: (chr: any, recipes: any) => any;
/** @noSelf */
static testTraits: (chr: any, traits: any) => any;
/** @noSelf */
static UninstallPart: (part: any, chr: any) => any;
}
}
export namespace lua.server.Vehicles.Vehicles { }
}