/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.server.BuildingObjects {
/** @customConstructor ISPlace3DItemCursor:new */
export class ISPlace3DItemCursor extends lua.server.BuildingObjects.ISBuildingObject {
[id: string]: any;
static [id: string]: any;
character: any;
chr: any;
isPlace3DCursor: any;
isYButtonResetCursor: any;
items: any;
itemSq: any;
joypadPositionActive: any;
joypadPositionX: any;
joypadPositionY: any;
keepOnSquare: any;
keepOnSquareX: any;
keepOnSquareY: any;
noNeedHammer: any;
placeAll: any;
player: any;
previousSq: any;
render3DItemRot: any;
render3DItemXOffset: any;
render3DItemYOffset: any;
render3DItemZOffset: any;
rotatePressed: any;
rotateReverse: any;
rotateStart: any;
rotating: any;
selectedSqDrop: any;
skipBuildAction: any;
surfaceKeyTimer: any;
surfaceSelected: any;
surfacesPossible: any;
constructor(character: any, items: any);
checkPositionJoypad: (() => any) | any;
checkRotateJoypad: (() => any) | any;
checkRotateKey: (() => any) | any;
checkSelectSurfaceKey: (() => any) | any;
clamp: ((rot: any) => any) | any;
create: ((x: any, y: any, z: any, north: any, sprite: any) => any) | any;
drawPrompt: ((playerNum: any, ui: any) => any) | any;
getSurface: ((square: any) => any) | any;
getXPrompt: (() => any) | any;
handleRotate: ((pressed: any, reverse: any) => any) | any;
onObjectLeftMouseButtonDown: ((object: any, x: any, y: any) => any) | any;
rotateDelta: (() => any) | any;
}
}
export namespace lua.server.BuildingObjects.ISPlace3DItemCursor { }
}