/* * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @noSelfInFile */ /// /// declare module '@shughesuk/pipewrench' { export namespace lua.server.BuildingObjects { /** @customConstructor ISPlace3DItemCursor:new */ export class ISPlace3DItemCursor extends lua.server.BuildingObjects.ISBuildingObject { [id: string]: any; static [id: string]: any; character: any; chr: any; isPlace3DCursor: any; isYButtonResetCursor: any; items: any; itemSq: any; joypadPositionActive: any; joypadPositionX: any; joypadPositionY: any; keepOnSquare: any; keepOnSquareX: any; keepOnSquareY: any; noNeedHammer: any; placeAll: any; player: any; previousSq: any; render3DItemRot: any; render3DItemXOffset: any; render3DItemYOffset: any; render3DItemZOffset: any; rotatePressed: any; rotateReverse: any; rotateStart: any; rotating: any; selectedSqDrop: any; skipBuildAction: any; surfaceKeyTimer: any; surfaceSelected: any; surfacesPossible: any; constructor(character: any, items: any); checkPositionJoypad: (() => any) | any; checkRotateJoypad: (() => any) | any; checkRotateKey: (() => any) | any; checkSelectSurfaceKey: (() => any) | any; clamp: ((rot: any) => any) | any; create: ((x: any, y: any, z: any, north: any, sprite: any) => any) | any; drawPrompt: ((playerNum: any, ui: any) => any) | any; getSurface: ((square: any) => any) | any; getXPrompt: (() => any) | any; handleRotate: ((pressed: any, reverse: any) => any) | any; onObjectLeftMouseButtonDown: ((object: any, x: any, y: any) => any) | any; rotateDelta: (() => any) | any; } } export namespace lua.server.BuildingObjects.ISPlace3DItemCursor { } }