/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.server.BuildingObjects {
/** @customConstructor ISMoveableCursor:new */
export class ISMoveableCursor extends lua.server.BuildingObjects.ISBuildingObject {
[id: string]: any;
static [id: string]: any;
cacheInvObjectIndex: any;
cacheInvObjectSprite: any;
cacheObject: any;
cacheSquare: any;
canCreate: any;
canSeeCurrentSquare: any;
character: any;
colorMod: any;
currentMoveProps: any;
currentSquare: any;
cursorFacing: any;
floorSprite: any;
isMoveableCursor: any;
isYButtonResetCursor: any;
joypadFacing: any;
moveableMode: any;
noNeedHammer: any;
objectIndex: any;
objectListCache: any;
objectSprite: any;
origMoveProps: any;
origSpriteName: any;
player: any;
renderFloorHelper: any;
renderX: any;
renderY: any;
renderZ: any;
skipBuildAction: any;
skipWalk: any;
subObjectIndex: any;
tryInitialInvItem: any;
yOffset: any;
constructor(_character: any);
clearCache: (() => any) | any;
create: ((_x: any, _y: any, _z: any, _north: any, _sprite: any) => any) | any;
exitCursor: (() => any) | any;
getDirectionFromItem: ((item: any) => any) | any;
getInfoPanel: (() => any) | any;
getInventoryObjectList: (() => any) | any;
getMoveableMode: (() => any) | any;
getObjectList: (() => any) | any;
getRotateableObject: (() => any) | any;
getScrapObjectList: (() => any) | any;
getXPrompt: (() => any) | any;
onObjectLeftMouseButtonDown: ((object: any, x: any, y: any) => any) | any;
rotateWhilePlacing: (() => any) | any;
setInfoPanel: ((_square: any, _object: any, _moveProps: any, _customTexture: any) => any) | any;
setJoypadFocus: ((_window: any) => any) | any;
setMoveableMode: ((_mode: any) => any) | any;
shouldAddObject: ((_obj: any) => any) | any;
tryInitialItem: ((_item: any) => any) | any;
/** @noSelf */
static changeModeKey: (_key: any, _playerNum: any, _joyPadTriggered: any) => any;
/** @noSelf */
static clearCacheForAllPlayers: () => any;
/** @noSelf */
static exitCursorKey: (_key: any) => any;
}
}
export namespace lua.server.BuildingObjects.ISMoveableCursor { }
}