/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.server.BuildingObjects {
/** @customConstructor ISEmptyGraves:new */
export class ISEmptyGraves extends lua.server.BuildingObjects.ISBuildingObject {
[id: string]: any;
static [id: string]: any;
actionAnim: any;
craftingBank: any;
equipBothHandItem: any;
ignoreNorth: any;
javaObject: any;
maxTime: any;
noNeedHammer: any;
northSprite2: any;
sprite2: any;
sq: any;
constructor(sprite1: any, sprite2: any, northSprite1: any, northSprite2: any, shovel: any);
create: ((x: any, y: any, z: any, north: any, sprite: any) => any) | any;
getHealth: (() => any) | any;
getSquare2: ((square: any, north: any) => any) | any;
getSquare2Pos: ((square: any, north: any) => any) | any;
setInfo: ((square: any, north: any, sprite: any, cell: any, spriteType: any) => any) | any;
/** @noSelf */
static canDigHere: (worldObjects: any) => any;
/** @noSelf */
static getMaxCorpses: (grave: any) => any;
/** @noSelf */
static isGraveFilledIn: (grave: any) => any;
/** @noSelf */
static isGraveFullOfCorpses: (grave: any) => any;
/** @noSelf */
static shovelledFloorCanDig: (square: any) => any;
}
}
export namespace lua.server.BuildingObjects.ISEmptyGraves { }
}