/* * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @noSelfInFile */ /// /// declare module '@shughesuk/pipewrench' { export namespace lua.client.XpSystem.ISUI { /** @customConstructor ISSkillProgressBar:new */ export class ISSkillProgressBar extends lua.client.ISUI.ISPanel { [id: string]: any; static [id: string]: any; static alpha: any; static upAlpha: any; AddSkillBtn: any; char: any; level: any; message: any; parent: any; perk: any; playerNum: any; ProgressSkill: any; SkillBtnEmptWhitey: any; SkillBtnEmpty: any; SkillBtnEmptyBig: any; tooltip: any; UnlockedSkill: any; xp: any; xpForLvl: any; constructor(x: any, y: any, width: any, height: any, playerNum: any, perk: any, parent: any); activate: (() => any) | any; render: (() => any) | any; renderPerkRect: (() => any) | any; updateTooltip: ((lvlSelected: any) => any) | any; /** @noSelf */ static getPerkXp: (self: any) => any; /** @noSelf */ static getPreviousXpLvl: (perk: any, level: any) => any; /** @noSelf */ static getXpForLvl: (perk: any, level: any) => any; /** @noSelf */ static updateAlpha: () => any; } } export namespace lua.client.XpSystem.ISUI.ISSkillProgressBar { } }