/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.client.XpSystem.ISUI {
/** @customConstructor HealthPanelAction:new */
export class HealthPanelAction extends lua.shared.TimedActions.ISBaseTimedAction {
[id: string]: any;
static [id: string]: any;
args: any;
handler: any;
constructor(
character: any,
handler: any,
arg1: any,
arg2: any,
arg3: any,
arg4: any,
arg5: any,
arg6: any,
arg7: any,
arg8: any
);
}
/** @customConstructor ISHealthBodyPartListBox:new */
export class ISHealthBodyPartListBox extends lua.client.ISUI.ISScrollingListBox {
[id: string]: any;
static [id: string]: any;
constructor(x: any, y: any, width: any, height: any);
onRightMouseUp: ((x: any, y: any) => any) | any;
}
/** @customConstructor ISHealthBodyPartPanel:new */
export class ISHealthBodyPartPanel extends lua.client.ISUI.BodyParts.ISBodyPartPanel {
[id: string]: any;
static [id: string]: any;
constructor(character: any, x: any, y: any);
cbSetSelected: ((bp: any) => any) | any;
}
/** @customConstructor ISHealthPanel:new */
export class ISHealthPanel extends lua.client.ISUI.ISPanelJoypad {
[id: string]: any;
static [id: string]: any;
abutton: any;
actions: any;
allTextHeight: any;
blockingAlpha: any;
blockingMessage: any;
bodyPartAction: any;
bodyPartPanel: any;
character: any;
characterX: any;
characterY: any;
damagedParts: any;
doctorLevel: any;
fitness: any;
healthPanel: any;
listbox: any;
otherPlayer: any;
otherPlayerX: any;
otherPlayerY: any;
playerNum: any;
progressBarLoaded: any;
textRight: any;
constructor(player: any, x: any, y: any, width: any, height: any);
checkContainerItems: ((container: any, childContainers: any, handlers: any) => any) | any;
checkItems: ((handlers: any) => any) | any;
createChildren: (() => any) | any;
doBodyPartContextMenu: ((bodyPart: any, x: any, y: any) => any) | any;
drawText: ((str: any, x: any, y: any, r: any, g: any, b: any, a: any, font: any) => any) | any;
dropItemsOnBodyPart: ((bodyPart: any, items: any) => any) | any;
getDamagedParts: (() => any) | any;
getDoctor: (() => any) | any;
getPatient: (() => any) | any;
onGainJoypadFocus: ((joypadData: any) => any) | any;
onLoseJoypadFocus: ((joypadData: any) => any) | any;
render: (() => any) | any;
setBodyPartAction: ((bodyPart: any, args: any) => any) | any;
setOtherPlayer: ((playerObj: any) => any) | any;
toPlayerInventory: ((playerObj: any, item: any, bodyPart: any) => any) | any;
update: (() => any) | any;
updateBodyPartList: (() => any) | any;
/** @noSelf */
static DidPatientMove: (doctor: any, patient: any, patientX: any, patientY: any) => any;
/** @noSelf */
static getBandageType: (bodyPart: any) => any;
/** @noSelf */
static onCheat: (bodyPart: any, action: any, player: any, otherPlayer: any) => any;
/** @noSelf */
static onCheatCurrentPlayer: (bodyPart: any, action: any, player: any) => any;
/** @noSelf */
static onCheatHealthCommand: (module: any, command: any, args: any) => any;
/** @noSelf */
static onCheatItem: (itemType: any, playerObj: any) => any;
/** @noSelf */
static onCheatOtherPlayer: (bodyPart: any, action: any, player: any, otherPlayer: any) => any;
/** @noSelf */
static setBodyPartActionForPlayer: (playerObj: any, bodyPart: any, action: any, jobType: any, args: any) => any;
}
/** @customConstructor ISNewHealthPanel:new */
export class ISNewHealthPanel extends lua.client.ISUI.ISUIElement {
[id: string]: any;
static [id: string]: any;
character: any;
constructor(x: any, y: any, character: any);
onClick: ((button: any) => any) | any;
}
}
export namespace lua.client.XpSystem.ISUI.ISHealthPanel { }
}