/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.client.XpSystem.ISUI {
/** @customConstructor ISCharacterScreen:new */
export class ISCharacterScreen extends lua.client.ISUI.ISPanelJoypad {
[id: string]: any;
static [id: string]: any;
avatarBackgroundTexture: any;
avatarHeight: any;
avatarPanel: any;
avatarWidth: any;
avatarX: any;
avatarY: any;
beardButton: any;
bFemale: any;
char: any;
displayedTraits: any;
hairButton: any;
literatureButton: any;
literatureUI: any;
playerNum: any;
profImage: any;
refreshNeeded: any;
sexText: any;
traits: any;
weightDecTexture: any;
weightIncLotTexture: any;
weightIncTexture: any;
xOffset: any;
constructor(x: any, y: any, width: any, height: any, playerNum: any);
addTooltip: ((option: any, text: any) => any) | any;
beardMenu: ((button: any) => any) | any;
create: (() => any) | any;
hairMenu: ((button: any) => any) | any;
initJoypadButtons: ((joypadData: any) => any) | any;
maxTextWidth: ((font: any, text: any, maxWidth: any) => any) | any;
onGainJoypadFocus: ((joypadData: any) => any) | any;
onLoseJoypadFocus: ((joypadData: any) => any) | any;
onShowLiterature: (() => any) | any;
render: (() => any) | any;
updateAvatar: (() => any) | any;
/** @noSelf */
static loadBeardAndHairStyle: (self: any) => any;
/** @noSelf */
static loadFavouriteWeapon: (self: any) => any;
/** @noSelf */
static loadProfession: (self: any) => any;
/** @noSelf */
static loadTraits: (self: any) => any;
/** @noSelf */
static onCutHair: (playerObj: any, hairStyle: any, time: any) => any;
/** @noSelf */
static onTrimBeard: (playerObj: any, beardStyle: any) => any;
/** @noSelf */
static setDisplayedTraits: (self: any) => any;
/** @noSelf */
static traitsChanged: (self: any) => any;
}
/** @customConstructor ISCharacterScreenAvatar:new */
export class ISCharacterScreenAvatar extends lua.client.ISUI.ISUI3DModel {
[id: string]: any;
static [id: string]: any;
constructor(x: any, y: any, width: any, height: any);
}
}
export namespace lua.client.XpSystem.ISUI.ISCharacterScreen { }
}