/* * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @noSelfInFile */ /// /// declare module '@shughesuk/pipewrench' { export namespace lua.client.XpSystem.ISUI { /** @customConstructor ISCharacterScreen:new */ export class ISCharacterScreen extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; avatarBackgroundTexture: any; avatarHeight: any; avatarPanel: any; avatarWidth: any; avatarX: any; avatarY: any; beardButton: any; bFemale: any; char: any; displayedTraits: any; hairButton: any; literatureButton: any; literatureUI: any; playerNum: any; profImage: any; refreshNeeded: any; sexText: any; traits: any; weightDecTexture: any; weightIncLotTexture: any; weightIncTexture: any; xOffset: any; constructor(x: any, y: any, width: any, height: any, playerNum: any); addTooltip: ((option: any, text: any) => any) | any; beardMenu: ((button: any) => any) | any; create: (() => any) | any; hairMenu: ((button: any) => any) | any; initJoypadButtons: ((joypadData: any) => any) | any; maxTextWidth: ((font: any, text: any, maxWidth: any) => any) | any; onGainJoypadFocus: ((joypadData: any) => any) | any; onLoseJoypadFocus: ((joypadData: any) => any) | any; onShowLiterature: (() => any) | any; render: (() => any) | any; updateAvatar: (() => any) | any; /** @noSelf */ static loadBeardAndHairStyle: (self: any) => any; /** @noSelf */ static loadFavouriteWeapon: (self: any) => any; /** @noSelf */ static loadProfession: (self: any) => any; /** @noSelf */ static loadTraits: (self: any) => any; /** @noSelf */ static onCutHair: (playerObj: any, hairStyle: any, time: any) => any; /** @noSelf */ static onTrimBeard: (playerObj: any, beardStyle: any) => any; /** @noSelf */ static setDisplayedTraits: (self: any) => any; /** @noSelf */ static traitsChanged: (self: any) => any; } /** @customConstructor ISCharacterScreenAvatar:new */ export class ISCharacterScreenAvatar extends lua.client.ISUI.ISUI3DModel { [id: string]: any; static [id: string]: any; constructor(x: any, y: any, width: any, height: any); } } export namespace lua.client.XpSystem.ISUI.ISCharacterScreen { } }