/* * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @noSelfInFile */ /// /// declare module '@shughesuk/pipewrench' { export namespace lua.client.Vehicles.ISUI { export abstract class ISVehiclePartMenu { static [id: string]: any; /** @noSelf */ static doAddFuelMenu: (playerObj: any, part: any, context: any) => any; /** @noSelf */ static doSiphonFuelMenu: (playerObj: any, part: any, context: any) => any; /** @noSelf */ static equipRequiredItems: (playerObj: any, part: any, tbl: any) => any; /** @noSelf */ static getGasCanNotEmpty: (playerObj: any, typeToItem: any) => any; /** @noSelf */ static getGasCanNotFull: (playerObj: any, typeToItem: any) => any; /** @noSelf */ static getNearbyFuelPump: (vehicle: any) => any; /** @noSelf */ static onAddFuelNew: ( worldobjects: any, part: any, fuelContainerList: any, fuelContainer: any, player: any ) => any; /** @noSelf */ static onAddGasoline: (playerObj: any, part: any) => any; /** @noSelf */ static onDebugFill: (playerObj: any, part: any) => any; /** @noSelf */ static onDeflateTire: (playerObj: any, part: any) => any; /** @noSelf */ static onDeviceOptions: (playerObj: any, part: any) => any; /** @noSelf */ static onInflateTire: (playerObj: any, part: any) => any; /** @noSelf */ static onInstallPart: (playerObj: any, part: any, item: any) => any; /** @noSelf */ static onLockDoor: (playerObj: any, part: any) => any; /** @noSelf */ static onLockDoors: (playerObj: any, vehicle: any, lock: any) => any; /** @noSelf */ static onOpenCloseWindow: (playerObj: any, part: any, open: any) => any; /** @noSelf */ static onPumpGasoline: (playerObj: any, part: any) => any; /** @noSelf */ static onPumpGasolinePathFail: (playerObj: any) => any; /** @noSelf */ static onSmashWindow: (playerObj: any, part: any, open: any) => any; /** @noSelf */ static onTakeFuelNew: ( worldobjects: any, part: any, fuelContainerList: any, fuelContainer: any, player: any ) => any; /** @noSelf */ static onTakeGasoline: (playerObj: any, part: any) => any; /** @noSelf */ static onUninstallPart: (playerObj: any, part: any) => any; /** @noSelf */ static onUnlockDoor: (playerObj: any, part: any) => any; /** @noSelf */ static toPlayerInventory: (playerObj: any, item: any) => any; /** @noSelf */ static transferRequiredItems: (playerObj: any, part: any, tbl: any) => any; } } export namespace lua.client.Vehicles.ISUI.ISVehiclePartMenu { } }