/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.client.Vehicles.ISUI {
export abstract class ISVehiclePartMenu {
static [id: string]: any;
/** @noSelf */
static doAddFuelMenu: (playerObj: any, part: any, context: any) => any;
/** @noSelf */
static doSiphonFuelMenu: (playerObj: any, part: any, context: any) => any;
/** @noSelf */
static equipRequiredItems: (playerObj: any, part: any, tbl: any) => any;
/** @noSelf */
static getGasCanNotEmpty: (playerObj: any, typeToItem: any) => any;
/** @noSelf */
static getGasCanNotFull: (playerObj: any, typeToItem: any) => any;
/** @noSelf */
static getNearbyFuelPump: (vehicle: any) => any;
/** @noSelf */
static onAddFuelNew: (
worldobjects: any,
part: any,
fuelContainerList: any,
fuelContainer: any,
player: any
) => any;
/** @noSelf */
static onAddGasoline: (playerObj: any, part: any) => any;
/** @noSelf */
static onDebugFill: (playerObj: any, part: any) => any;
/** @noSelf */
static onDeflateTire: (playerObj: any, part: any) => any;
/** @noSelf */
static onDeviceOptions: (playerObj: any, part: any) => any;
/** @noSelf */
static onInflateTire: (playerObj: any, part: any) => any;
/** @noSelf */
static onInstallPart: (playerObj: any, part: any, item: any) => any;
/** @noSelf */
static onLockDoor: (playerObj: any, part: any) => any;
/** @noSelf */
static onLockDoors: (playerObj: any, vehicle: any, lock: any) => any;
/** @noSelf */
static onOpenCloseWindow: (playerObj: any, part: any, open: any) => any;
/** @noSelf */
static onPumpGasoline: (playerObj: any, part: any) => any;
/** @noSelf */
static onPumpGasolinePathFail: (playerObj: any) => any;
/** @noSelf */
static onSmashWindow: (playerObj: any, part: any, open: any) => any;
/** @noSelf */
static onTakeFuelNew: (
worldobjects: any,
part: any,
fuelContainerList: any,
fuelContainer: any,
player: any
) => any;
/** @noSelf */
static onTakeGasoline: (playerObj: any, part: any) => any;
/** @noSelf */
static onUninstallPart: (playerObj: any, part: any) => any;
/** @noSelf */
static onUnlockDoor: (playerObj: any, part: any) => any;
/** @noSelf */
static toPlayerInventory: (playerObj: any, item: any) => any;
/** @noSelf */
static transferRequiredItems: (playerObj: any, part: any, tbl: any) => any;
}
}
export namespace lua.client.Vehicles.ISUI.ISVehiclePartMenu { }
}