/* * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @noSelfInFile */ /// /// declare module '@shughesuk/pipewrench' { export namespace lua.client.Vehicles.ISUI { /** @customConstructor ISVehicleMechanics:new */ export class ISVehicleMechanics extends lua.client.ISUI.ISCollapsableWindow { [id: string]: any; static [id: string]: any; static alphaOverlay: any; static alphaOverlayInc: any; static cheat: any; bodyworklist: any; checkEngine: any; chr: any; context: any; drawJoypadFocus: any; flashFailure: any; flashTimer: any; flashTimerAlpha: any; flashTimerAlphaInc: any; generalCondition: any; generalCondRGB: any; hidetooltip: any; leftListHasFocus: any; leftListSelection: any; listbox: any; listWidth: any; minimumHeight: any; partCatRGB: any; partRGB: any; playerNum: any; rightListSelection: any; selected: any; tooltip: any; usedHood: any; vehicle: any; vehiclePart: any; xCarTexOffset: any; constructor(x: any, y: any, character: any, vehicle: any); checkEngineFull: (() => any) | any; doDrawItem: ((y: any, item: any, alt: any) => any) | any; doMenuTooltip: ((part: any, option: any, lua: any, name: any) => any) | any; doPartContextMenu: ((part: any, x: any, y: any) => any) | any; getConditionRGB: ((condition: any) => any) | any; getMouseOverPart: ((x: any, y: any) => any) | any; initParts: (() => any) | any; isKeyConsumed: ((key: any) => any) | any; isMouseOverPart: ((x: any, y: any, part: any) => any) | any; onGainJoypadFocus: ((joypadData: any) => any) | any; onJoypadDirDown: (() => any) | any; onJoypadDirLeft: (() => any) | any; onJoypadDirRight: (() => any) | any; onJoypadDirUp: (() => any) | any; onJoypadDown: ((button: any) => any) | any; onKeyRelease: ((key: any) => any) | any; onListboxJoypadDirDown: ((listbox: any) => any) | any; onListboxJoypadDirUp: ((listbox: any) => any) | any; onListMouseDown: ((x: any, y: any) => any) | any; onListRightMouseUp: ((x: any, y: any) => any) | any; onRightMouseUp: ((x: any, y: any) => any) | any; recalculGeneralCondition: (() => any) | any; renderCarOverlay: (() => any) | any; renderCarOverlayTooltip: ((partProps: any, part: any, carType: any) => any) | any; renderPartDetail: ((part: any) => any) | any; roundContainerContentAmount: ((part: any) => any) | any; selectPart: ((part: any) => any) | any; setVisible: ((bVisible: any, joypadData: any) => any) | any; startFlashGreen: (() => any) | any; startFlashRed: (() => any) | any; update: (() => any) | any; updateLayout: (() => any) | any; /** @noSelf */ static onCheatGetKey: (playerObj: any, vehicle: any) => any; /** @noSelf */ static onCheatHotwire: (playerObj: any, vehicle: any, hotwired: any, broken: any) => any; /** @noSelf */ static onCheatRemove: (playerObj: any, vehicle: any) => any; /** @noSelf */ static onCheatRemoveAux: (dummy: any, button: any, playerObj: any, vehicle: any) => any; /** @noSelf */ static onCheatRepair: (playerObj: any, vehicle: any) => any; /** @noSelf */ static onCheatRepairPart: (playerObj: any, part: any) => any; /** @noSelf */ static onCheatSetCondition: (playerObj: any, part: any) => any; /** @noSelf */ static onCheatSetConditionAux: (target: any, button: any, playerObj: any, part: any) => any; /** @noSelf */ static onCheatSetContentAmount: (playerObj: any, part: any) => any; /** @noSelf */ static onCheatSetContentAmountAux: (target: any, button: any, playerObj: any, part: any) => any; /** @noSelf */ static onCheatSetRust: (playerObj: any, vehicle: any) => any; /** @noSelf */ static onCheatSetRustAux: (target: any, button: any, playerObj: any, vehicle: any) => any; /** @noSelf */ static onCheatToggle: (playerObj: any) => any; /** @noSelf */ static onConfigHeadlight: (playerObj: any, part: any, dir: any) => any; /** @noSelf */ static OnMechanicActionDone: ( chr: any, success: any, vehicleId: any, partId: any, itemId: any, installing: any ) => any; /** @noSelf */ static onRepairEngine: (playerObj: any, part: any) => any; /** @noSelf */ static onTakeEngineParts: (playerObj: any, part: any) => any; } } export namespace lua.client.Vehicles.ISUI.ISVehicleMechanics { } }