/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.client.Vehicles.ISUI {
/** @customConstructor ISVehicleDashboard:new */
export class ISVehicleDashboard extends lua.client.ISUI.ISPanel {
[id: string]: any;
static [id: string]: any;
static lastVehicleDamage: any;
static lastVehicleDamageTimer: any;
backgroundTex: any;
batteryTex: any;
btn_partSpeed: any;
character: any;
dashboardBG: any;
doorTex: any;
engineGauge: any;
engineGaugeTex: any;
engineTex: any;
flickAlpha: any;
flickAlphaUp: any;
flickingTimer: any;
fuelGauge: any;
fuelValue: any;
gasTank: any;
gaugeEmpty: any;
gaugeFull: any;
gaugeLow: any;
gauges: any;
heaterTex: any;
iconAirCondition: any;
iconBattery: any;
iconDoor: any;
iconEngine: any;
iconHeater: any;
iconIgnition: any;
iconIgnitionHotwired: any;
iconIgnitionKey: any;
iconIgnitionStarted: any;
iconLights: any;
iconSpeedRegulator: any;
iconTrunk: any;
ignitionTex: any;
lightsTex: any;
playerNum: any;
speedGauge: any;
speedGaugeTex: any;
speedregulatorTex: any;
texEngine: any;
trunkTex: any;
vehicle: any;
wasKeyInIgnition: any;
constructor(playerNum: any, chr: any);
checkEngineFull: (() => any) | any;
createChildren: (() => any) | any;
getAlphaFlick: ((_default_: any) => any) | any;
onClickDoors: (() => any) | any;
onClickEngine: (() => any) | any;
onClickHeadlights: (() => any) | any;
onClickHeater: (() => any) | any;
onClickKeys: (() => any) | any;
onClickTrunk: (() => any) | any;
onResolutionChange: (() => any) | any;
render: (() => any) | any;
setVehicle: ((vehicle: any) => any) | any;
/** @noSelf */
static damageChecker: () => any;
/** @noSelf */
static damageFlick: (character: any) => any;
/** @noSelf */
static getVehicleCondition: (vehicle: any) => any;
/** @noSelf */
static onEnterVehicle: (character: any) => any;
/** @noSelf */
static onExitVehicle: (character: any) => any;
/** @noSelf */
static onGameStart: () => any;
/** @noSelf */
static OnGameStart: () => any;
/** @noSelf */
static onSwitchVehicleSeat: (character: any) => any;
}
}
export namespace lua.client.Vehicles.ISUI.ISVehicleDashboard { }
}