/* * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @noSelfInFile */ /// /// declare module '@shughesuk/pipewrench' { export namespace lua.client.Vehicles.ISUI { /** @customConstructor ISVehicleDashboard:new */ export class ISVehicleDashboard extends lua.client.ISUI.ISPanel { [id: string]: any; static [id: string]: any; static lastVehicleDamage: any; static lastVehicleDamageTimer: any; backgroundTex: any; batteryTex: any; btn_partSpeed: any; character: any; dashboardBG: any; doorTex: any; engineGauge: any; engineGaugeTex: any; engineTex: any; flickAlpha: any; flickAlphaUp: any; flickingTimer: any; fuelGauge: any; fuelValue: any; gasTank: any; gaugeEmpty: any; gaugeFull: any; gaugeLow: any; gauges: any; heaterTex: any; iconAirCondition: any; iconBattery: any; iconDoor: any; iconEngine: any; iconHeater: any; iconIgnition: any; iconIgnitionHotwired: any; iconIgnitionKey: any; iconIgnitionStarted: any; iconLights: any; iconSpeedRegulator: any; iconTrunk: any; ignitionTex: any; lightsTex: any; playerNum: any; speedGauge: any; speedGaugeTex: any; speedregulatorTex: any; texEngine: any; trunkTex: any; vehicle: any; wasKeyInIgnition: any; constructor(playerNum: any, chr: any); checkEngineFull: (() => any) | any; createChildren: (() => any) | any; getAlphaFlick: ((_default_: any) => any) | any; onClickDoors: (() => any) | any; onClickEngine: (() => any) | any; onClickHeadlights: (() => any) | any; onClickHeater: (() => any) | any; onClickKeys: (() => any) | any; onClickTrunk: (() => any) | any; onResolutionChange: (() => any) | any; render: (() => any) | any; setVehicle: ((vehicle: any) => any) | any; /** @noSelf */ static damageChecker: () => any; /** @noSelf */ static damageFlick: (character: any) => any; /** @noSelf */ static getVehicleCondition: (vehicle: any) => any; /** @noSelf */ static onEnterVehicle: (character: any) => any; /** @noSelf */ static onExitVehicle: (character: any) => any; /** @noSelf */ static onGameStart: () => any; /** @noSelf */ static OnGameStart: () => any; /** @noSelf */ static onSwitchVehicleSeat: (character: any) => any; } } export namespace lua.client.Vehicles.ISUI.ISVehicleDashboard { } }