/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.client.Tutorial {
export abstract class Tutorial1 {
static [id: string]: any;
static contextMenuEat: any;
static contextMenuEquip2Hand: any;
static contextMenuEquipBag: any;
static contextMenuEquipPrimary: any;
static contextMenuFillBottle: any;
static contextMenuOpenCurtain: any;
static contextMenuWear: any;
static DeadMouse: any;
/** @noSelf */
static Add: () => any;
/** @noSelf */
static addBarricade: (x: any, y: any, z: any) => any;
/** @noSelf */
static addMetalBarricade: (x: any, y: any, z: any) => any;
/** @noSelf */
static AddPlayer: (p: any) => any;
/** @noSelf */
static closeBothInv: () => any;
/** @noSelf */
static closeInv: () => any;
/** @noSelf */
static closeLoot: () => any;
/** @noSelf */
static collapseInv: (inv: any) => any;
/** @noSelf */
static createInventoryContextMenu: (player: any, isInPlayerInventory: any, items: any, x: any, y: any) => any;
/** @noSelf */
static createWorldContextMenu: (player: any, worldobjects: any, x: any, y: any) => any;
/** @noSelf */
static createWorldContextMenuFromContext: (context: any, worldobjects: any) => any;
/** @noSelf */
static doubleClickInventory: (inventoryPane: any, x: any, y: any, mouseOverOption: any) => any;
/** @noSelf */
static FillContainers: () => any;
/** @noSelf */
static Init: () => any;
/** @noSelf */
static lockDoor: (x: any, y: any, z: any) => any;
/** @noSelf */
static openDoor: (x: any, y: any, z: any, north: any) => any;
/** @noSelf */
static PreloadInit: () => any;
/** @noSelf */
static removeFences: () => any;
/** @noSelf */
static Render: () => any;
/** @noSelf */
static replaceFence: (sq: any, north: any) => any;
/** @noSelf */
static SpawnZombies: (count: any) => any;
/** @noSelf */
static Tick: () => any;
/** @noSelf */
static unlockDoor: (x: any, y: any, z: any) => any;
}
}
export namespace lua.client.Tutorial.Tutorial1 { }
}