/* * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @noSelfInFile */ /// /// declare module '@shughesuk/pipewrench' { export namespace lua.client.TimedActions { /** @customConstructor ISTimedActionQueue:new */ export class ISTimedActionQueue extends lua.shared.ISBaseObject { [id: string]: any; static [id: string]: any; character: any; current: any; queue: any; constructor(character: any); addToQueue: ((action: any) => any) | any; clearQueue: (() => any) | any; indexOf: ((action: any) => any) | any; onCompleted: ((action: any) => any) | any; removeFromQueue: ((action: any) => any) | any; resetQueue: (() => any) | any; tick: (() => any) | any; /** @noSelf */ static add: (action: any) => any; /** @noSelf */ static addAfter: (previousAction: any, action: any) => any; /** @noSelf */ static clear: (character: any) => any; /** @noSelf */ static getTimedActionQueue: (character: any) => any; /** @noSelf */ static hasAction: (action: any) => any; /** @noSelf */ static isPlayerDoingAction: (playerObj: any) => any; /** @noSelf */ static onTick: () => any; /** @noSelf */ static queueActions: ( character: any, addActionsFunction: any, arg1: any, arg2: any, arg3: any, arg4: any, arg5: any, arg6: any, arg7: any, arg8: any, arg9: any, arg10: any ) => any; } } export namespace lua.client.TimedActions.ISTimedActionQueue { } }