/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.client.OptionScreens {
/** @customConstructor ISGameSounds:new */
export class ISGameSounds extends lua.client.ISUI.ISPanelJoypad {
[id: string]: any;
static [id: string]: any;
addY: any;
buttonClose: any;
buttonReload: any;
joyfocus: any;
mainPanel: any;
maxLabelWidth: any;
previewControl: any;
tabs: any;
volumesChanged: any;
constructor(x: any, y: any, width: any, height: any);
addCombo:
| ((x: any, y: any, w: any, h: any, name: any, options: any, selected: any, target: any, onchange: any) => any)
| any;
addPage: ((name: any) => any) | any;
addVolumeControl:
| ((x: any, y: any, w: any, h: any, name: any, volume: any, target: any, onchange: any) => any)
| any;
createChildren: (() => any) | any;
onClose: (() => any) | any;
onGainJoypadFocus: ((joypadData: any) => any) | any;
onJoypadBeforeDeactivate: ((joypadData: any) => any) | any;
onMouseWheel: ((del: any) => any) | any;
onReload: (() => any) | any;
onReturnToGame: (() => any) | any;
onStopSound: (() => any) | any;
onVolumeChanged: ((control: any, volume: any) => any) | any;
/** @noSelf */
static onPlaySound: (args: any) => any;
}
}
export namespace lua.client.OptionScreens.ISGameSounds { }
}