/* * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @noSelfInFile */ /// /// declare module '@shughesuk/pipewrench' { export namespace lua.client.OptionScreens { /** @customConstructor CharacterCreationMain:new */ export class CharacterCreationMain extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; static debug: any; static forceUpdateCombo: any; static instance: any; avatarPanelX: any; avatarPanelY: any; backButton: any; beardLbl: any; beardRect: any; beardStubbleLbl: any; beardStubbleTickBox: any; beardTypeCombo: any; beardTypeLbl: any; characterPanel: any; chestHairLbl: any; chestHairTickBox: any; clothingColorBtn: any; clothingCombo: any; clothingComboLabel: any; clothingDebugCreated: any; clothingDecalCombo: any; clothingLbl: any; clothingPanel: any; clothingTextureCombo: any; clothingWidgets: any; colorPanel: any; colorPicker: any; colorPickerHair: any; colorPickerSkin: any; comboWid: any; decalItem: any; deleteBuildButton: any; disabledLArrow: any; disabledRArrow: any; female: any; femaletex: any; hairColorButton: any; hairColorLbl: any; hairStubbleLbl: any; hairStubbleTickBox: any; hairType: any; hairTypeCombo: any; hairTypeLbl: any; inputModal: any; itemheightoverride: any; javaObject: any; lArrow: any; mainPanel: any; maletex: any; originalYOffset: any; outfitCombo: any; outfitLbl: any; playButton: any; presetPanel: any; randomButton: any; rArrow: any; saveBuildButton: any; savedBuilds: any; skinColor: any; skinColorButton: any; skinColorLbl: any; skinColors: any; xOffset: any; yOffset: any; constructor(x: any, y: any, width: any, height: any); create: (() => any) | any; createBeardTypeBtn: (() => any) | any; createChestTypeBtn: (() => any) | any; createClothingBtn: (() => any) | any; createClothingCombo: ((bodyLocation: any) => any) | any; createClothingComboDebug: ((bodyLocation: any) => any) | any; createHairTypeBtn: (() => any) | any; debugClothingDefinitions: (() => any) | any; deleteBuildStep1: (() => any) | any; deleteBuildStep2: ((button: any, joypadData: any) => any) | any; disableBtn: (() => any) | any; doClothingCombo: ((definition: any, erasePrevious: any) => any) | any; initClothing: (() => any) | any; initClothingDebug: (() => any) | any; initPlayer: (() => any) | any; instantiate: (() => any) | any; loadJoypadButtons: ((joypadData: any) => any) | any; loadOutfit: ((box: any) => any) | any; onBeardStubbleSelected: ((index: any, selected: any) => any) | any; onBeardTypeSelected: ((combo: any) => any) | any; onChestHairSelected: ((index: any, selected: any) => any) | any; onClothingColorClicked: ((button: any, bodyLocation: any) => any) | any; onClothingColorPicked: ((color: any, mouseUp: any, bodyLocation: any) => any) | any; onClothingComboSelected: ((combo: any, bodyLocation: any) => any) | any; onClothingDecalComboSelected: ((combo: any, bodyLocation: any) => any) | any; onClothingTextureComboSelected: ((combo: any, bodyLocation: any) => any) | any; onGainJoypadFocus: ((joypadData: any) => any) | any; onHairColorMouseDown: ((button: any, x: any, y: any) => any) | any; onHairColorPicked: ((color: any, mouseUp: any) => any) | any; onHairTypeSelected: ((combo: any) => any) | any; onLoseJoypadFocus: ((joypadData: any) => any) | any; onOptionMouseDown: ((button: any, x: any, y: any) => any) | any; onOutfitSelected: ((combo: any) => any) | any; onRandomizeOutfitClicked: (() => any) | any; onResolutionChange: ((oldw: any, oldh: any, neww: any, newh: any) => any) | any; onShavedHairSelected: ((index: any, selected: any) => any) | any; onSkinColorPicked: ((color: any, mouseUp: any) => any) | any; onSkinColorSelected: ((button: any, x: any, y: any) => any) | any; requiredSize: ((panel: any) => any) | any; saveBuildStep1: (() => any) | any; saveBuildStep2: ((button: any, joypadData: any, param2: any) => any) | any; saveBuildValidate: ((text: any) => any) | any; syncTorsoWithUI: (() => any) | any; syncUIWithTorso: (() => any) | any; updateClothingTextureCombo: ((bodyLocation: any, clothing: any) => any) | any; updateColorButton: ((bodyLocation: any, clothing: any) => any) | any; updateSelectedClothingCombo: (() => any) | any; /** @noSelf */ static invertSort: (list: any) => any; /** @noSelf */ static readSavedOutfitFile: () => any; /** @noSelf */ static sort: (list: any) => any; /** @noSelf */ static sortByCost: (a: any, b: any) => any; /** @noSelf */ static sortByInvertCost: (a: any, b: any) => any; /** @noSelf */ static writeSaveFile: (options: any) => any; } /** @customConstructor CharacterCreationMainCharacterPanel:new */ export class CharacterCreationMainCharacterPanel extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; prevJoypadIndexY: any; constructor(x: any, y: any, width: any, height: any); loadJoypadButtons: ((joypadData: any) => any) | any; onGainJoypadFocus: ((joypadData: any) => any) | any; onLoseJoypadFocus: ((joypadData: any) => any) | any; render: (() => any) | any; } /** @customConstructor CharacterCreationMainPresetPanel:new */ export class CharacterCreationMainPresetPanel extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; onGainJoypadFocus: ((joypadData: any) => any) | any; onLoseJoypadFocus: ((joypadData: any) => any) | any; render: (() => any) | any; } } export namespace lua.client.OptionScreens.CharacterCreationMain { } }