/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.client.ISUI {
/** @customConstructor ZombiePopulationWindow:new */
export class ZombiePopulationWindow extends lua.client.ISUI.ISCollapsableWindow {
[id: string]: any;
static [id: string]: any;
static instance: any;
mouseDownX: any;
mouseDownY: any;
mouseMoved: any;
panning: any;
renderPanel: any;
settingPath: any;
xpos: any;
ypos: any;
zoom: any;
constructor(x: any, y: any, width: any, height: any);
onAddWorldSound: ((worldX: any, worldY: any) => any) | any;
onChangeOption: ((option: any) => any) | any;
onMapMouseDown: ((x: any, y: any) => any) | any;
onMapMouseMove: ((dx: any, dy: any) => any) | any;
onMapMouseUp: ((x: any, y: any) => any) | any;
onMapMouseUpOutside: ((x: any, y: any) => any) | any;
onMapRightMouseDown: ((x: any, y: any) => any) | any;
onMapRightMouseUp: ((x: any, y: any) => any) | any;
onMapRightMouseUpOutside: ((x: any, y: any) => any) | any;
onRenderMouseWheel: ((del: any) => any) | any;
onTeleport: ((worldX: any, worldY: any) => any) | any;
renderTex: (() => any) | any;
/** @noSelf */
static OnOpenPanel: () => any;
}
}
export namespace lua.client.ISUI.ZombiePopulationWindow {
/** @noSelf */
export const newZombiePopulationWindow: () => any;
}
}