/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.client.ISUI.PlayerData {
/** @customConstructor ISPlayerDataObject:new */
export class ISPlayerDataObject extends lua.shared.ISBaseObject {
[id: string]: any;
static [id: string]: any;
backButtonWheel: any;
buttonPrompt: any;
characterInfo: any;
contextMenu: any;
craftingUI: any;
equipped: any;
h1: any;
h2: any;
id: any;
lootInventory: any;
mechanicsUI: any;
miniMap: any;
playerHotbar: any;
playerInventory: any;
radialMenu: any;
safetyUI: any;
vehicleDashboard: any;
w1: any;
w2: any;
x1: any;
x1left: any;
x2: any;
y1: any;
y1top: any;
y2: any;
constructor(id: any);
createInventoryInterface: (() => any) | any;
onResolutionChange: ((oldw: any, oldh: any, neww: any, newh: any) => any) | any;
placeInventoryScreens: ((playerID: any, totalPlayers: any, mouse: any) => any) | any;
revertToKeyboardAndMouse: (() => any) | any;
/** @noSelf */
static onKeyPressed: (key: any) => any;
}
}
export namespace lua.client.ISUI.PlayerData.ISPlayerDataObject { }
}