/* * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @noSelfInFile */ /// /// declare module '@shughesuk/pipewrench' { export namespace lua.client.ISUI.Maps { /** @customConstructor ISMiniMapInner:new */ export class ISMiniMapInner extends lua.client.ISUI.ISUIElement { [id: string]: any; static [id: string]: any; dragging: any; dragMoved: any; dragStartCX: any; dragStartCY: any; dragStartWorldX: any; dragStartWorldY: any; dragStartX: any; dragStartY: any; dragStartZoomF: any; mapAPI: any; playerNum: any; rightMouseDown: any; constructor(x: any, y: any, width: any, height: any, playerNum: any); onMouseDown: ((x: any, y: any) => any) | any; onTeleport: ((worldX: any, worldY: any) => any) | any; prerenderHack: (() => any) | any; } /** @customConstructor ISMiniMapOuter:new */ export class ISMiniMapOuter extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; borderSize: any; bottomHeight: any; bottomPanel: any; button1: any; button2: any; button3: any; button4: any; button5: any; button6: any; hideInventoryX: any; inner: any; playerNum: any; titleBar: any; userPosition: any; constructor(x: any, y: any, width: any, height: any, playerNum: any); createChildren: (() => any) | any; onButton1: (() => any) | any; onButton2: (() => any) | any; onButton3: (() => any) | any; onButton4: (() => any) | any; onButton5: (() => any) | any; onButton6: (() => any) | any; onGainJoypadFocus: ((joypadData: any) => any) | any; onLoseJoypadFocus: ((joypadData: any) => any) | any; render: (() => any) | any; RestoreLayout: ((name: any, layout: any) => any) | any; restoreSettings: (() => any) | any; SaveLayout: ((name: any, layout: any) => any) | any; saveSettings: (() => any) | any; setAdornmentsVisible: ((visible: any) => any) | any; setPosition: (() => any) | any; } /** @customConstructor ISMiniMapTitleBar:new */ export class ISMiniMapTitleBar extends lua.client.ISUI.ISPanel { [id: string]: any; static [id: string]: any; dragging: any; miniMap: any; titlebarbkg: any; constructor(miniMap: any); titleBarHeight: (() => any) | any; /** @noSelf */ static TitleBarHeight: () => any; } export abstract class ISMiniMap { static [id: string]: any; /** @noSelf */ static FocusMiniMap: (playerNum: any) => any; /** @noSelf */ static InitPlayer: (playerNum: any) => any; /** @noSelf */ static IsAllowed: () => any; /** @noSelf */ static Recreate: (playerNum: any) => any; /** @noSelf */ static ToggleMiniMap: (playerNum: any) => any; } } export namespace lua.client.ISUI.Maps.ISMiniMap { } }