/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.client.ISUI.Maps {
/** @customConstructor ISMiniMapInner:new */
export class ISMiniMapInner extends lua.client.ISUI.ISUIElement {
[id: string]: any;
static [id: string]: any;
dragging: any;
dragMoved: any;
dragStartCX: any;
dragStartCY: any;
dragStartWorldX: any;
dragStartWorldY: any;
dragStartX: any;
dragStartY: any;
dragStartZoomF: any;
mapAPI: any;
playerNum: any;
rightMouseDown: any;
constructor(x: any, y: any, width: any, height: any, playerNum: any);
onMouseDown: ((x: any, y: any) => any) | any;
onTeleport: ((worldX: any, worldY: any) => any) | any;
prerenderHack: (() => any) | any;
}
/** @customConstructor ISMiniMapOuter:new */
export class ISMiniMapOuter extends lua.client.ISUI.ISPanelJoypad {
[id: string]: any;
static [id: string]: any;
borderSize: any;
bottomHeight: any;
bottomPanel: any;
button1: any;
button2: any;
button3: any;
button4: any;
button5: any;
button6: any;
hideInventoryX: any;
inner: any;
playerNum: any;
titleBar: any;
userPosition: any;
constructor(x: any, y: any, width: any, height: any, playerNum: any);
createChildren: (() => any) | any;
onButton1: (() => any) | any;
onButton2: (() => any) | any;
onButton3: (() => any) | any;
onButton4: (() => any) | any;
onButton5: (() => any) | any;
onButton6: (() => any) | any;
onGainJoypadFocus: ((joypadData: any) => any) | any;
onLoseJoypadFocus: ((joypadData: any) => any) | any;
render: (() => any) | any;
RestoreLayout: ((name: any, layout: any) => any) | any;
restoreSettings: (() => any) | any;
SaveLayout: ((name: any, layout: any) => any) | any;
saveSettings: (() => any) | any;
setAdornmentsVisible: ((visible: any) => any) | any;
setPosition: (() => any) | any;
}
/** @customConstructor ISMiniMapTitleBar:new */
export class ISMiniMapTitleBar extends lua.client.ISUI.ISPanel {
[id: string]: any;
static [id: string]: any;
dragging: any;
miniMap: any;
titlebarbkg: any;
constructor(miniMap: any);
titleBarHeight: (() => any) | any;
/** @noSelf */
static TitleBarHeight: () => any;
}
export abstract class ISMiniMap {
static [id: string]: any;
/** @noSelf */
static FocusMiniMap: (playerNum: any) => any;
/** @noSelf */
static InitPlayer: (playerNum: any) => any;
/** @noSelf */
static IsAllowed: () => any;
/** @noSelf */
static Recreate: (playerNum: any) => any;
/** @noSelf */
static ToggleMiniMap: (playerNum: any) => any;
}
}
export namespace lua.client.ISUI.Maps.ISMiniMap { }
}