/* * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @noSelfInFile */ /// /// declare module '@shughesuk/pipewrench' { export namespace lua.client.ISUI { /** @customConstructor ISUI3DModel:new */ export class ISUI3DModel extends lua.client.ISUI.ISUIElement { [id: string]: any; static [id: string]: any; animateWhilePaused: any; dragX: any; mouseDown: any; constructor(x: any, y: any, width: any, height: any); getDirection: (() => any) | any; onMouseDown: ((x: any, y: any) => any) | any; reportEvent: ((event: any) => any) | any; setAnimateWhilePaused: ((animate: any) => any) | any; setAnimSetName: ((animSet: any) => any) | any; setCharacter: ((character: any) => any) | any; setDirection: ((dir: any) => any) | any; setDoRandomExtAnimations: ((doExt: any) => any) | any; setIsometric: ((iso: any) => any) | any; setOutfitName: ((name: any, female: any, zombie: any) => any) | any; setState: ((state: any) => any) | any; setSurvivorDesc: ((survivorDesc: any) => any) | any; setXOffset: ((xoffset: any) => any) | any; setYOffset: ((yoffset: any) => any) | any; setZoom: ((zoom: any) => any) | any; } } export namespace lua.client.ISUI.ISUI3DModel { } }