/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.client.ISUI {
/** @customConstructor ISScavengeUI:new */
export class ISScavengeUI extends lua.client.ISUI.ISPanelJoypad {
[id: string]: any;
static [id: string]: any;
bagOptions: any;
barHgt: any;
barPadY: any;
barY: any;
buttonBorderColor: any;
cancel: any;
clickedSquare: any;
close: any;
fgBar: any;
fgBarOrange: any;
fgBarRed: any;
itemsScavenged: any;
maxItem: any;
ok: any;
options: any;
player: any;
titleY: any;
zone: any;
zoneProgress: any;
constructor(x: any, y: any, width: any, height: any, player: any, zone: any, clickedSquare: any);
doBagOptions: (() => any) | any;
onClick: ((button: any) => any) | any;
onGainJoypadFocus: ((joypadData: any) => any) | any;
render: (() => any) | any;
setItemScavenged: ((item: any) => any) | any;
updateButtons: ((currentAction: any) => any) | any;
updateZoneProgress: ((zoneClicked: any) => any) | any;
/** @noSelf */
static OnPlayerDeath: (playerObj: any) => any;
}
}
export namespace lua.client.ISUI.ISScavengeUI { }
}