/* * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @noSelfInFile */ /// /// declare module '@shughesuk/pipewrench' { export namespace lua.client.ISUI { /** @customConstructor ISPostDeathUI:new */ export class ISPostDeathUI extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; buttonExit: any; buttonQuit: any; buttonRespawn: any; playerIndex: any; quitToDesktopDialog: any; screenHeight: any; screenWidth: any; screenX: any; screenY: any; textY: any; waitOver: any; constructor(playerIndex: any); configButton: ((button: any) => any) | any; createChildren: (() => any) | any; onConfirmQuitToDesktop: ((button: any) => any) | any; onExit: (() => any) | any; onGainJoypadFocus: ((joypadData: any) => any) | any; onJoypadBeforeDeactivate: ((joypadData: any) => any) | any; onJoypadReactivate: ((joypadData: any) => any) | any; onMouseWheel: ((del: any) => any) | any; onQuitToDesktop: (() => any) | any; onRespawn: (() => any) | any; render: (() => any) | any; /** @noSelf */ static OnPlayerDeath: (playerObj: any) => any; } } export namespace lua.client.ISUI.ISPostDeathUI { } }