/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.client.ISUI {
/** @customConstructor ISOnScreenKeyboard:new */
export class ISOnScreenKeyboard extends lua.client.ISUI.ISPanelJoypad {
[id: string]: any;
static [id: string]: any;
bSelectDefaultKey: any;
buttonPadY: any;
capsLock: any;
entry: any;
isRTPressed: any;
keepOnScreen: any;
keyPanel: any;
playerNum: any;
setBlockMovement: any;
shiftDown: any;
textEntryBox: any;
toggleButtonBG: any;
transition: any;
constructor(x: any, y: any, width: any, height: any);
accept: (() => any) | any;
checkRightTrigger: ((joypadData: any) => any) | any;
createChildren: (() => any) | any;
focusOnEntry: ((joypadData: any) => any) | any;
getCurrentText: (() => any) | any;
hide: (() => any) | any;
KeyFunction_CapsLock: (() => any) | any;
KeyFunction_Char: ((chLower: any, chUpper: any) => any) | any;
KeyFunction_Enter: (() => any) | any;
KeyFunction_Hide: (() => any) | any;
KeyFunction_KeyCode: ((keyCode: any) => any) | any;
KeyFunction_TogglePassword: (() => any) | any;
onGainJoypadFocus: ((joypadData: any) => any) | any;
onMouseDownOutside: ((x: any, y: any) => any) | any;
setButtonNames: (() => any) | any;
setMultipleLine: ((multipleLine: any) => any) | any;
show: ((playerNum: any, textEntryBox: any, joypadData: any) => any) | any;
shrinkWrap: ((panel: any) => any) | any;
update: (() => any) | any;
}
/** @customConstructor OnScreenKeyboardEntry:new */
export class OnScreenKeyboardEntry extends lua.client.ISUI.ISPanelJoypad {
[id: string]: any;
static [id: string]: any;
javaObject: any;
constructor(x: any, y: any, width: any, height: any);
focus: (() => any) | any;
getCursorLine: (() => any) | any;
getCursorPos: (() => any) | any;
getText: (() => any) | any;
instantiate: (() => any) | any;
isFocused: (() => any) | any;
isMasked: (() => any) | any;
isMultipleLine: (() => any) | any;
render: (() => any) | any;
setCursorLine: ((line: any) => any) | any;
setCursorPos: ((charIndex: any) => any) | any;
setMasked: ((masked: any) => any) | any;
setMaxLines: ((max: any) => any) | any;
setMultipleLine: ((multipleLine: any) => any) | any;
setText: ((str: any) => any) | any;
unfocus: (() => any) | any;
update: (() => any) | any;
}
/** @customConstructor OnScreenKeyboardPanel:new */
export class OnScreenKeyboardPanel extends lua.client.ISUI.ISPanelJoypad {
[id: string]: any;
static [id: string]: any;
backgroundColorPressed: any;
buttonH: any;
buttonPadX: any;
buttonPadY: any;
buttonW: any;
buttonX: any;
buttonY: any;
defaultButton: any;
parent: any;
rowOfButtons: any;
constructor(x: any, y: any, parent: any);
createButton: ((textLower: any, textUpper: any, keyFunction: any, arg1: any, arg2: any) => any) | any;
createButton_Char: ((chLower: any, chUpper: any) => any) | any;
createButton2: ((x: any, y: any, w: any, h: any, text: any, keyFunction: any, arg1: any, arg2: any) => any) | any;
createChildren: (() => any) | any;
onButtonPressed: ((button: any) => any) | any;
onGainJoypadFocus: ((joypadData: any) => any) | any;
render: (() => any) | any;
renderButton: (() => any) | any;
}
export abstract class OnScreenKeyboard {
static [id: string]: any;
static instance: any;
/** @noSelf */
static GetCurrentText: () => any;
/** @noSelf */
static Hide: () => any;
/** @noSelf */
static IsVisible: () => any;
/** @noSelf */
static Show: (playerNum: any, textEntryBox: any, joypadData: any) => any;
}
}
export namespace lua.client.ISUI.ISOnScreenKeyboard { }
}