/* * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @noSelfInFile */ /// /// declare module '@shughesuk/pipewrench' { export namespace lua.client.ISUI { /** @customConstructor ISInventoryPage:new */ export class ISInventoryPage extends lua.client.ISUI.ISPanel { [id: string]: any; static [id: string]: any; static bagSoundTime: any; static floorContainer: any; static renderDirty: any; backpackChoice: any; backpacks: any; blinkAlpha: any; blinkAlphaContainer: any; blinkAlphaIncrease: any; blinkAlphaIncreaseContainer: any; blinkContainer: any; blinkContainerType: any; buttonPool: any; buttonSize: any; capacity: any; closebutton: any; closeButton: any; collapsebutton: any; collapseButton: any; collapseCounter: any; coloredInv: any; conDefault: any; containerIconMaps: any; forceSelectedContainer: any; forceSelectedContainerTime: any; highlightColors: any; infoBtn: any; infoButton: any; infoRichText: any; infoText: any; invbasic: any; inventory: any; inventoryPane: any; isCollapsed: any; lastDir: any; lastSquare: any; lookDir: any; minimumHeight: any; minimumWidth: any; mouseOverButton: any; onCharacter: any; pin: any; pinbutton: any; pinButton: any; render3DItemRot: any; render3DItemXOffset: any; render3DItemYOffset: any; render3DItemZOffset: any; resizeimage: any; resizeWidget: any; resizeWidget2: any; selectedButton: any; selectedSqDrop: any; statusbarbkg: any; title: any; titlebarbkg: any; titleFont: any; titleFontHgt: any; totalWeight: any; zoom: any; constructor(x: any, y: any, width: any, height: any, inventory: any, onCharacter: any, zoom: any); addContainerButton: ((container: any, texture: any, name: any, tooltip: any) => any) | any; canPutIn: (() => any) | any; checkExplored: ((container: any, playerObj: any) => any) | any; collapse: (() => any) | any; createChildren: (() => any) | any; dropItemsInContainer: ((button: any) => any) | any; ensureVisible: ((index: any) => any) | any; getCurrentBackpackIndex: (() => any) | any; isCycleContainerKeyDown: (() => any) | any; isRemoveButtonVisible: (() => any) | any; lootAll: (() => any) | any; nextUnlockedContainer: ((index: any, wrap: any) => any) | any; onBackpackClick: ((button: any) => any) | any; onBackpackMouseDown: ((button: any, x: any, y: any) => any) | any; onBackpackMouseUp: ((x: any, y: any) => any) | any; onBackpackRightMouseDown: ((x: any, y: any) => any) | any; onChangeFilter: ((selected: any) => any) | any; onGainJoypadFocus: ((joypadData: any) => any) | any; onInfo: (() => any) | any; onInventoryContainerSizeChanged: (() => any) | any; onJoypadDirDown: ((joypadData: any) => any) | any; onJoypadDirLeft: (() => any) | any; onJoypadDirRight: (() => any) | any; onJoypadDirUp: ((joypadData: any) => any) | any; onJoypadDown: ((button: any) => any) | any; onLoseJoypadFocus: ((joypadData: any) => any) | any; onMouseDownOutside: ((x: any, y: any) => any) | any; onMouseOutButton: ((button: any, x: any, y: any) => any) | any; onMouseOverButton: ((button: any, x: any, y: any) => any) | any; onMouseWheel: ((del: any) => any) | any; onRightMouseDownOutside: ((x: any, y: any) => any) | any; prevUnlockedContainer: ((index: any, wrap: any) => any) | any; refreshBackpacks: (() => any) | any; refreshWeight: (() => any) | any; removeAll: (() => any) | any; render: (() => any) | any; render3DItemPreview: (() => any) | any; RestoreLayout: ((name: any, layout: any) => any) | any; SaveLayout: ((name: any, layout: any) => any) | any; selectButtonForContainer: ((container: any) => any) | any; selectContainer: ((button: any) => any) | any; selectNextContainer: (() => any) | any; selectPrevContainer: (() => any) | any; setBlinkingContainer: ((blinking: any, containerType: any) => any) | any; setForceSelectedContainer: ((container: any) => any) | any; setInfo: ((text: any) => any) | any; setNewContainer: ((inventory: any) => any) | any; setPinned: (() => any) | any; syncToggleStove: (() => any) | any; titleBarHeight: ((selected: any) => any) | any; toggleStove: (() => any) | any; transferAll: (() => any) | any; update: (() => any) | any; /** @noSelf */ static ContainerSizeChanged: () => any; /** @noSelf */ static dirtyUI: () => any; /** @noSelf */ static GetFloorContainer: (playerNum: any) => any; /** @noSelf */ static loadWeight: (inv: any) => any; /** @noSelf */ static OnContainerUpdate: (object: any) => any; /** @noSelf */ static ongamestart: () => any; /** @noSelf */ static onInventoryFontChanged: () => any; /** @noSelf */ static onKeyPressed: (key: any) => any; /** @noSelf */ static toggleInventory: () => any; } } export namespace lua.client.ISUI.ISInventoryPage { } }