/* * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @noSelfInFile */ /// /// declare module '@shughesuk/pipewrench' { export namespace lua.client.ISUI { /** @customConstructor ISGarmentUI:new */ export class ISGarmentUI extends lua.client.ISUI.ISCollapsableWindow { [id: string]: any; static [id: string]: any; addedHeight: any; biteColumn: any; bodyPartColumn: any; bulletColumn: any; chr: any; clothing: any; drawJoypadFocus: any; fgBar: any; listbox: any; noRepairWidth: any; parts: any; playerNum: any; progressHeight: any; progressWidth: any; progressWidth1: any; progressWidth2: any; progressWidth3: any; progressWidthTotal: any; progressX1: any; progressX2: any; progressX3: any; progressY: any; scratchColumn: any; sex: any; textures: any; texturesHeight: any; texturesY: any; texturesYOffset: any; constructor(x: any, y: any, character: any, clothing: any); addTextures: ((type: any, textureName: any, overlayName: any) => any) | any; calcColumnWidths: (() => any) | any; calcProgressPositions: (() => any) | any; calcProgressWidths: (() => any) | any; calculateHeight: ((doListHeight: any) => any) | any; create: (() => any) | any; doContextMenu: ((part: any, x: any, y: any) => any) | any; doDrawItem: ((y: any, item: any, alt: any) => any) | any; doPatch: ((fabric: any, thread: any, needle: any, part: any, context: any, submenu: any) => any) | any; getPaddablePartsNumber: ((clothing: any, parts: any) => any) | any; onBodyPartListRightMouseUp: ((x: any, y: any) => any) | any; onGainJoypadFocus: ((joypadData: any) => any) | any; onJoypadDirDown: ((joypadData: any) => any) | any; onJoypadDirUp: ((joypadData: any) => any) | any; onJoypadDown: ((button: any, joypadData: any) => any) | any; update: (() => any) | any; } } export namespace lua.client.ISUI.ISGarmentUI { } }