/* * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @noSelfInFile */ /// /// declare module '@shughesuk/pipewrench' { export namespace lua.client.ISUI { /** @customConstructor ISFishingUI:new */ export class ISFishingUI extends lua.client.ISUI.ISPanelJoypad { [id: string]: any; static [id: string]: any; barHgt: any; barPadY: any; barY: any; btnHgt: any; buttonBorderColor: any; cancel: any; canFishDistance: any; checkPlayerX: any; checkPlayerY: any; checkStuffTime: any; clickedSquare: any; clickedSquareX: any; clickedSquareY: any; clickedSquareZ: any; close: any; containers: any; containerSelector: any; containersLbl: any; fgBar: any; fgBarOrange: any; fgBarRed: any; fishes: any; items_array: any; lures: any; luresEnabled: any; maxFish: any; ok: any; padBottom: any; player: any; rod: any; rods: any; selectedLure: any; selectedRod: any; squareWithOtherZone: any; squareWithoutZone: any; squareWithSameZone: any; titleY: any; usingSpear: any; zoneProgress: any; constructor(x: any, y: any, width: any, height: any, player: any, clickedSquare: any); checkInventory: (() => any) | any; checkInventoryBags: (() => any) | any; checkInventoryLures: (() => any) | any; checkInventoryRods: (() => any) | any; checkPlayerPosition: (() => any) | any; clickedRod: ((buttons: any, index: any) => any) | any; doBagOptions: (() => any) | any; equipItems: (() => any) | any; getSelectedBag: (() => any) | any; onClick: ((button: any) => any) | any; onGainJoypadFocus: ((joypadData: any) => any) | any; onJoypadBeforeDeactivate: ((joypadData: any) => any) | any; onJoypadBeforeReactivate: ((joypadData: any) => any) | any; pickBestSquare: ((squares: any) => any) | any; render: (() => any) | any; setFish: ((item: any) => any) | any; updateButtons: ((currentAction: any) => any) | any; updateLures: (() => any) | any; updateRods: (() => any) | any; updateSelectedRod: (() => any) | any; updateSize: (() => any) | any; updateZoneProgress: ((zoneClicked: any) => any) | any; } } export namespace lua.client.ISUI.ISFishingUI { } }